Category : canvas

[here is the link]https://www.w3schools.com/graphics/tryit.asp?filename=trygame_movement_keyboard window.addEventListener(‘keydown’, function (e) { e.preventDefault(); myGameArea.keys = (myGameArea.keys || []); myGameArea.keys[e.keyCode] = (e.type == "keydown"); }) window.addEventListener(‘keyup’, function (e) { myGameArea.keys[e.keyCode] = (e.type == "keydown"); }) Source: Ask Javascript..

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I was wondering if anyone knows a good supplement for GlobalEventHandlers.onloadend. It functions perfectly for my purposes, but is only supported by Firefox so I would like a more universal approach. Specifically, I have a load event handler like so: image.addEventListener(‘load’, function(){ ctxA.canvas.width = image.width; ctxA.canvas.height = image.height; ctxA.drawImage(image, 0, 0); let imageData = ctxA.getImageData(0, ..

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