Is there a way to apply physics in framer motion?

I’m currently experimenting around with react.js and the framer-motion library and I’m asking myself if there is way to apply physics to draggable components. I would like to implement a ball that falls down, when it was pulled it into the air. I already implemented a ball that is draggable around the screen, but without physics. So I’m asking myself if the ‘framer-motion’ library is the right choice for a project like that and if yes is there any example or documentation for that?

Thanks in advance.

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