#### My collision detection does not work whatsoever

So I’m making a Pong game for a programming exercise. Everything else seems to work, but the collision detection does not work whatsoever as the ball flies through the paddles like a phantom.

``````
player.top = player.y;
player.right = player.x + player.width;
player.bottom = player.y + player.height;
player.left = player.x;

return ball.left < player.right && ball.top < player.bottom && ball.right > player.left && ball.bottom > player.top;

}
``````
``````let player = (ball.x < canvas.width / 2) ? playerOne : playerTwo; // where i'm calling the collision detection function in update

if (collisionDetection(player, ball)){

let angle = 0;

if (ball.y < (player.y + player.height / 2)){
angle = -1 * Math.PI / 4;
}

else if (ball.y > (player.y + player.height / 2)){
angle = Math.PI / 4;
}

ball.velocityX = (player === playerOne ? 1 : -1) * ball.speed * Math.cos(angle);
ball.velocityY = ball.speed * Math.sin(angle);

ball.speed += 0.22;

}
``````

I’m not sure whether it’s the math that I’m doing wrong, or if I’m using the player variables incorrectly, but either way it refuses to work.